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[Jim Zub, Stacy King, Andrew Wheeler, Official Dungeons & Dragons Licensed]のWarriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides) (English Edition)

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Warriors & Weapons (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides) (English Edition) Kindle版

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商品の説明

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INTRODUCTION

This is a fantasy story.

You are the main character.

Who are you?

What do you do?

This book is a way to answer those two very important questions. It’s a guide to the fascinating races that populate the world of Dungeons & Dragons and the combat-centered classes that define their role as adventurers. It gives you a wide range of options to choose from, along with armor, weapons, and other equipment to outfit your heroic persona.

Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination.

Every character is unique. Even when two of them share the same race and class, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the legends of your grand deeds are about to begin.

FANTASY RACES
Creating a new character involves understanding the traits they share with you and the traits they don’t. Part of that comes from inside, their attitudes and personalities, but other parts are outward and physical because in this wondrous world of fantasy, you can be something other than human. By choosing a character’s race, you gain a unique appearance and interesting abilities. Each of the twelve options presented here are filled with potential that you can unlock when you decide to make one of them yours and start to build your character’s story.

DWARF
Do you value hard work and family? Do you sometimes hold a grudge? Are you always on the lookout for treasure? You might be a DWARF!

Age
Dwarves are recognized as adults by age twenty, but are still considered “young” until age fifty. They live to an average age of 350 years.

Size
Adult dwarves stand four to five feet tall and weigh around 150 pounds.

Stout and endlessly loyal, dwarves are a people who value tradition and the bonds of clan and family. They are short but strong as well as resilient due to a harsh life on the mountains, making them quite adept for their demanding work as miners.

Dwarven culture is built around mining. Its rewards inform why dwarves have such a powerful appreciation for the splendor of gold and jewels (and the value of solid iron weapons), and its challenges explain why they form such tight-knit communities that are often hostile to possible rivals, most notably goblins and orcs.

Dwarves can be stubborn and single-minded, which means feuds between rival clans can last for generations. Dwarves that bring their crafting skills to cities far from home will never forget where they come from. In fact, honoring a clan tradition or avenging an ancient wrong are common reasons for dwarves to head out on adventures, though they might also go exploring for the sake of personal glory, in service to one of their industrious gods, or simply for the chance to get more gold!

Dwarvven Feuds

Dwarves have a strong sense of justice and deep loyalty to their clan traditions. A wrong done to one dwarf is considered a slight against the entire clan, which means one insult, if not apologized for quickly enough, can become a full-blown clan feud lasting for generations.

Attributes
Tough Physically robust, dwarves can take a lot of hits, and they have a natural resistance to poison.

Handy
Dwarves love to develop their expertise in certain crafts, whether it’s forging weapons or cutting stone. They know the tools of their trade inside out.

Strong
Dwarves that live in tough terrain, like cold and rugged mountains, are particularly noted for their physical strength.

Wise
Dwarves that live in less hostile terrain tend to be highly perceptive. Away from the shelter of their mines, they’ve learned to keep their wits about them. --このテキストは、hardcover版に関連付けられています。

著者について

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
 
Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014.

Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games.

Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out. --このテキストは、hardcover版に関連付けられています。

登録情報

  • ASIN ‏ : ‎ B07JYQGXJD
  • 出版社 ‏ : ‎ Ten Speed Press (2019/7/16)
  • 発売日 ‏ : ‎ 2019/7/16
  • 言語 ‏ : ‎ 英語
  • ファイルサイズ ‏ : ‎ 81093 KB
  • Text-to-Speech(テキスト読み上げ機能) ‏ : ‎ 有効
  • X-Ray ‏ : ‎ 有効
  • Word Wise ‏ : ‎ 有効
  • 本の長さ ‏ : ‎ 110ページ
  • カスタマーレビュー:
    5つ星のうち4.8 1,525個の評価

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