Elden Ring(輸入版:北米)- PS4
- ELDEN RING is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki—creator of the influential DARK SOULS video game series; and George R.R. Martin—author of The New York Times best-selling fantasy series, A Song of Ice and Fire
- Danger and discovery lurk around every corner in FromSoftware’s largest game to-date
- HIDETAKA MIYAZAKI: President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core and Dark Souls
- GEORGE R. R. MARTIN: the #1 The New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire—A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons
A NEW WORLD CREATED BY HIDETAKA MIYAZAKI AND GEORGE R. R. MARTIN ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki—creator of the influential DARK SOULS video game series; and George R.R. Martin—author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware’s largest game to-date. HIDETAKA MIYAZAKI President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core and Dark Souls. GEORGE R. R. MARTIN George R.R. Martin is the #1 The New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire—A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made
Difficulty - unforgiving. Under leveled character fights completely over powered boss without enough health vials, arrows etc.
Crashing - apparently a well known error. Will be an hour in fighting a boss and the game crashes my PS5 turns it off completely. It then won't restart unless I pull the power cable and plug back in to get the message rebuilding database so my console has to repair the issue before booting up. Rubbish considering the game has been out a while, its a well known error with no patch for this issue making the game unplayable and potentially damaging my console in the process. Until they've made a patch avoid.
Combat is god awful. Controls are sluggish and often unresponsive. And whether it's a bug or a feature, the fact that you can't hit opponents who are on the ground (watch your weapon pass right through them!) is absurd. Even after gaining 18 levels, you still have no hope of finishing off any of the "dungeon" areas you'll find right where the game begins, and the surface world is only moderately less lethal.
The visuals on the PS4 are good, but they're not great. Colors look faded and washed out; nothing is vibrant. It may look stellar on next-gen but not on PS4. That said, the level of detail is impressive even on the PS4. Unfortunately, the theme for character design seems to be "ugly as sin" so that level of detail really makes your character unpleasant to look at.
The game seems designed to frustrate. Dying (which will happen to you all the time) causes you to lose all of your money (remember, money is what you use to buy levels). You can go and retrieve your loot after dying if it's in a safe area, but if you die a second time, the loot (i.e. your XP) is gone for good. You're provided with three healing potions (you'll need them) which you can generously refill at special sites, but doing so causes all monsters to respawn, so you don't want to do that. Buying levels also causes all monsters to respawn so you won't be in a rush to do that, either. There is no way to pause the game (if your controller runs out of juice, the game just keeps on plugging away until you get your other one) and no way to manually save.
The open world may indeed be vast but in Elden Ring, that's a con, not a pro. Because there is nobody to talk to, no lore to discover, seemingly no story to follow, the game setting is just one big empty space. Trying to "traverse the mists" to a new area usually just dumps you into a cave with no escape and a boss you can't hope to kill (goodbye XP/money). Exploration is only rewarding if you find something interesting; in Elden Ring, you just find more scenery and maybe some berries or mushrooms.
The way to play the game seems to be attacking everything you see, trying to die in a safe-ish place, reclaiming your loot, buying a level, and then repeating the same encounters ad infinitum until you grind yourself thirty or forty levels, or however many it takes to get past the first stage of the game. I happened across a battle between soldiers and goblins. I tried attacking only the goblins and the soldiers killed me. I tried attacking only the soldiers and the goblins killed me. There are some passive animals in Elden Ring (hello, adorable foxes!) but it seems that the game wants/expects you to kill everything.
In the entire time I've played the game, I honestly can't think of a single time I felt intrigued, excited, or satisfied. Elden Ring is markedly inferior to actual role-playing games like Skyrim or Dragon Age. Frankly, I'd even take an old-school dungeon crawler like Might and Magic over this.
Whatever Elden Ring is (Murder Hobo Simulator?), there's clearly an audience for it. For those people who see "challenge" where others see mind-numbing, frustrating, repetitive, joyless drek, more power to you and enjoy the game. If repeating the same combat encounters over and over again seems more interesting to you than a world full of people and how your character interacts with them, then you may enjoy Elden Ring.
And of course, there's always the possibility that if I invest more than 20+ hours into playing, Elden Ring will suddenly begin to fulfill its promise. Maybe if I just grit my teeth through an additional 20 hours, I'll find a settlement of some kind with people in it, and a story to follow. Maybe if I repeat the same combat encounters a few dozen times more, my character will be able to walk through the beginning of the open world without being cut down by a mob of goblins or soldiers.
But I'm not optimistic.